
Right here’s a port I by no means anticipated to see, however is now actual and might be downloaded at this time: Tomb Raider on for the Sport Boy Advance handheld console. It’s true. And this wild port is simply attainable due to the versatile open-source “OpenLara” challenge.
Tomb Raider operating on a Sport Boy Advance comes courtesy of modder XProger. They uploaded a clip of the basic motion sport operating in real-time on a GBA to Twitter and the video rapidly went viral. I assume as a result of lots of people, like myself, have been shocked to see such a technically superior 3D sport operating on {hardware} just like the GBA, a console that was by no means superb at high-quality 3D graphics.
And but regardless of the weaker {hardware} and different technical limitations, like cartridge area, Tomb Raider on GBA appears shockingly playable even when the framerate isn’t rock-solid.
In keeping with XProger, who has spent over a 12 months engaged on this port, once they began they weren’t even positive if Tomb Raider may run on a GBA. However after sufficient optimization, they acquired it working effectively sufficient for this preliminary construct which XProger calls an “Alpha Model.”
“There are a lot of additional enhancements [I have planned],” defined Xproger over on the GBATemp boards. “In addition to optimization of content material and video to suit your entire Tomb Rader sport in a 32 MB cartridge. However thus far solely 3 ranges can be found.”
That is constructed utilizing “OpenLara”, an open-source port of the unique Tomb Raider engine additionally created by gifted modder Xproger. Due to “OpenLara” you may run the basic sport throughout a bunch of platforms together with the unique Xbox, 3DO, iPhone, and 3DS. And now you may add GBA to that record, too
“Any sufficiently superior expertise is indistinguishable from magic.” – Arthur C. Clarke
“Holy shit, that is Tomb Raider running on a GBA!?!” – Zack Zwiezen